![]() ![]() Ryder has a network of over 800 service locations in North America today. The company has struck a deal with Ryder Systems, which has agreed to be Nikola’s exclusive nationwide distribution and maintenance provider. So far, one might be forgiven for thinking the Nikola One is mostly vaporware except for one thing. He claims the factory will be able to build 50,000 trucks a year by 2020. The company says it is evaluating a number of locations for its factory. “Nikola will build a world-class advanced manufacturing facility which will create thousands of new jobs,” says Trevor Milton. Comfort and convenience for the driver will be unparalleled. Inside the cab there is room for a one or two full size beds, a refrigerator/freezer, a 40″ curved 4K TV with Apple TV, as well as Wi-Fi and 4G LTE connectivity. An array of sensors and cameras permit the driver to have a full 360º view around the entire rig at all times, eliminating blind spots all together. The prototype on display this week is technological marvel. ![]() But at the reveal, the company announced the turbine has been replaced by a hydrogen fuel cell that will keep the battery charged and provide a range between 800 to 1,200 miles. The company had previously designed Nikola One as an electric truck that would have a range extender via a turbine powered by natural gas. “We believe our lithium battery packs are more energy dense and weigh less than any available vehicle production pack per kWh.” “Our battery engineers have made major advances in storage and cooling,” said Nikola founder and CEO Trevor Milton. my time is often limited but I will continue on game dev as a hobby.Power comes from a 320 kWh battery developed by the company. I am not yet sure how my next game will look like but I am highly motivated after this title turned out to be my by far best selling one yet. I plan to release at least one more big update (content, polishing and some interesting additions) before stopping development on this game. When I finally finished it I had low fever but the whole thing felt like a fever dream to me, hope that explains why it turned out so weird. I made this game when I had covid and I was trapped at home for a full week. Dumbledore is now also vibing on the menu screen. :D MenuĪdded a new button for the main menu that redirects to my YouTube channel and a label that shows the current game version. Would love to see someone beat that, I can't. There are 4 difficulties: Muggle (easy) 5 speed, Prefect (Medium) 7 speed, The chosen one (Hard) 10 speed and an almost impossible one. the game now allows you to select a difficulty before starting the game, this will (currently) only affect Hagrids walking speed. ![]() Still I kept in a secret way to skip the platforming part for speedrunners (looking at you SH4DOW WOLF and Chingustus ), hint: it has smth to do with sneaking) DifficultiesīIG YES. You can still (with lots of effort) glitch through some walls, but you will respawn now regardless where you fall off the map (unlike before). I also scaled down gravity so the player is able to jump longer, parkour feels much smoother now. When I stumbled across this during playtesting I thought it was funny since it made it look like the students were actually trying to escape you (and not Hagrid) so I kept it in. Now this also caused the Slytherin students to walk twice as fast as before (since they are still walking at the same speed, still below the maximum tho). I fixed this by downscaling the whole level and therefore not needing such high amounts of speed to have smooth movement/ gameplay wise (very simplified explanation). In conclusion this wasn't caused by me simply forgetting to add collision but by Unitys weird physics, still I take full account on that, since the only reason this was in the first release of the game was my laziness. The cause of this bug was a physics collider components inability to continously translate collision detection above a certain speed (the player had more than twice the speed Unity was able to calculate). Yes, I finally fixed that bug that caused the player to be able to simply walk through any wall on the platformer level. I want to thank everyone who plays my game, this game turned out to be my most successful yet and words cannot describe how cool this is :D Share on Twitter Share on Facebook Update 1.1 (The collision fix) ![]()
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